Shockwave
BGG rating
7.2

Expansion for G.E.V.

Shockwave

1984

Rules assistance for Shockwave

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Shockwave

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shockwave is an expansion for G.E.V. released in 1984 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Steve Jackson (I) and its main mechanics are Hexagon Grid.

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About the game

Shockwave is a supplement for both Ogre and G.E.V. It includes 224 counters for a variety of new units; a 13x14.5" map that fits on any side of the G.E.V. map; and twelve scenarios (four for Ogre, eight for G.E.V.). New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down); three new types of GEV; and the Superheavy Tank. Expansion of the Game: Ogre / G.E.V.. Scenarios: Ogre / Shockwave Scenarios The Day Before (section 7.02) Super CP (section 7.03) G.E.V. / Shockwave Scenarios “Nuts!” (section 8.02) Recon in Force (section 8.03) Casey Joneski (section 8.04) Expands: Ogre G.E.V. Expanded by: Ogre Battlefields Ogre Reinforcement Pack

Mechanics

Publishers

  • Steve Jackson Games

Questions and answers

Shockwave supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.