
- BGG rank
- BGG #813
- BGG rating
- 7.2
Civilization: A New Dawn
- 2–4 players
- 60–120 min
- Complexity 3.2/5
- 2017

Expansion for Sid Meier's Civilization: The Board Game
2013
Rules assistance for Sid Meier's Civilization: The Board Game – Wisdom and Warfare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sid Meier's Civilization: The Board Game – Wisdom and Warfare is an expansion for Sid Meier's Civilization: The Board Game released in 2013 for 2–4 players, 180 minutes per game, and ages 14 and up. It was designed by Kevin Wilson, Michael Hurley, and Lukas Litzsinger and its main mechanics are Variable Player Powers, Hand Management, and Trading.
In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns. Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
Sid Meier's Civilization: The Board Game – Wisdom and Warfare supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sid Meier's Civilization: The Board Game – Wisdom and Warfare is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sid Meier's Civilization: The Board Game – Wisdom and Warfare for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sid Meier's Civilization: The Board Game – Wisdom and Warfare has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sid Meier's Civilization: The Board Game – Wisdom and Warfare belongs to these categories: Video Game Theme, Exploration, and Negotiation. Its main mechanics are Variable Player Powers, Hand Management, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sid Meier's Civilization: The Board Game – Wisdom and Warfare are: Kevin Wilson, Michael Hurley, and Lukas Litzsinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sid Meier's Civilization: The Board Game – Wisdom and Warfare as an expansion for Sid Meier's Civilization: The Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sid Meier's Civilization: The Board Game to use it. Check that your edition of Sid Meier's Civilization: The Board Game is compatible, as some expansions were revised between editions.