
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

2016
Rules assistance for Siege of Sunfall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Siege of Sunfall is a board game released in 2016 for 2–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Jonathan Bouthilet and its main mechanics are Hand Management, Set Collection, and Push Your Luck.
"It doesn't matter how it happened... All that matters is that it did happen. It was simply bound to after all. I remember hearing the stories as a kid about the day the sky turned red. They called it sunfall, because it looked like the sun fell from the sky... But some of us are still here, doing our best to press on. Spending most days just trying to put food in our mouths... Trying to make the best of this hell on earth. It wouldn't be quite so bad, if not for those damned raiders. Scumbags come in and try to take what isn't theirs. Well next time they come I have a little surprise for them... hehehehe..." Siege of Sunfall (SoS) is a game for 2-6 players in which each player attempts to protect their own settlement in a post apocalyptic world. However, they also must work together against a common enemy, the Raiders! The key is to send the right amount of troops out to protect the region, while also keeping a few at home to developed their skills for future rounds. SoS uses simultaneous play and an average game takes about 45 minutes or less to play. Blind bidding, bluffing, press-your-luck, and some worker placement are the foundation for the mechanics. Winner of the Gamer's Remorse Killer Game Design Challenge! Components 54 Raider Cards 88 Troop Meeples 57 Resource Tokens 3 radiation Tokens 2 Kaboom! Tokens 6 Player Mats 6 Player Screens Booklet Two-Piece Setup Box
Siege of Sunfall supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Siege of Sunfall is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Siege of Sunfall for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Siege of Sunfall has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Siege of Sunfall belongs to these categories: Card Game, Fantasy, and Bluffing. Its main mechanics are Hand Management, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Siege of Sunfall are: Jonathan Bouthilet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Siege of Sunfall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.