
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Rules assistance for Siege of the Citadel: Dark Apostles Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Siege of the Citadel: Dark Apostles Expansion is an expansion for Siege of the Citadel released in 2019 for 1–5 players. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Expand your Siege of the Citadel game with an encounter with one of the five Dark Apostles: Ilian, Algeroth, Demnogonis, Muawijhe or Semai. Power Cards define the Apostles' abilities and stats; and the Doomtroopers must deplete the Power Card deck to be able to defeat the Apostle.
Siege of the Citadel: Dark Apostles Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Siege of the Citadel: Dark Apostles Expansion belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Siege of the Citadel: Dark Apostles Expansion as an expansion for Siege of the Citadel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Siege of the Citadel to use it. Check that your edition of Siege of the Citadel is compatible, as some expansions were revised between editions.