
- BGG rank
- BGG #12,350
- BGG rating
- 6.9
Nanaki
- 1–4 players
- 30–45 min
- Complexity 2.0/5
- 2020

Rules assistance for Silverwood Grove
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Silverwood Grove is a board game released in 2021 for 1–6 players, 30–40 minutes per game, and ages 8 and up. It was designed by Jeff Pearce and its main mechanics are Variable Player Powers, End Game Bonuses, and Solo / Solitaire Game.
Beyond the borders of humanity lies a hidden glen; Silverwood Grove. A place where every tree, rock and plant has a purpose. Silverwood Grove is a wonderfully illustrated card game set in a mythical Australian realm. Players must create their own woodland village by collecting resources, hiring and promoting employees, building and upgrading locations and research and developing their character and tribe. Choose from a wide range of Australian woodland characters to play. Select your region to begin building your empire. With an innovative Turn Phase token, the power is literally in your hands to craft the greatest region of Silverwood Grove. Will you join the noble Kakadu - traditional ancient creatures who are the eyes of Silverwood Grove and have a network of allies, spies and informers who let them shape this woodland realm to their own desires? Or the young and friendly Daintree - influential, expansive and with a lot of potential? Or the wisest of all - Flinders - admired for their foresight, secure in their strength and authority for the denizens that make Silverwood Grove their home? Silverwood Grove is a 1-6 player game of Action Selection and Action Rotation, using an innovative Turn Phase Token that requires you to decide when to Turn, as it costs an Action (AP) to change to different action sides. In using the Turn Phase Token, players can collect and trade resources, and then use these Resources to fuel further actions. By synergising their strategy, players can Hire and Promote Employees, Build and Upgrade Locations, and further strategize their way to victory. Silverwood Grove takes place over 10 rounds, with 5 actions per round, and plays in around 30 minutes. Players score their VP and the player with the most considered the winner and the creator of the greatest region of Silverwood Grove.
Silverwood Grove supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Silverwood Grove is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Silverwood Grove for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Silverwood Grove has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Silverwood Grove belongs to these categories: Card Game, Animals, and Civilization. Its main mechanics are Variable Player Powers, End Game Bonuses, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Silverwood Grove are: Jeff Pearce. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Silverwood Grove as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.