
- BGG rating
- 6.6
Skittykitts: Bonus Characters Booster Pack
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2012

2012
Rules assistance for Skittykitts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Skittykitts is a board game released in 2012 for 2–4 players, 10 minutes per game, and ages 13 and up. It was designed by Jason Schultz and its main mechanics are Variable Player Powers and Hand Management.
Skittykitts is a card game that uses a unique deck of 21 cards. A Skittykitt is an enlightened space raccoon. Game Play Each character chooses a unique character: The Princess - Always goes first; takes an extra turn after the Skittykitts round is played before the game ends. The Wizard - Can add or subtract 5 points from his final score; once per game he can fire a "Magic Missle" to knock 1 card from any player's hand and into the boneyard instead of playing a card. The Bat - Starts with an extra card; takes 2 cards per turn; takes turn after The Wizard but before the Fool. The Fool - Always goes last and only starts with 1 card; always draws 2 cards at the end of his turn. Each turn players can play ONE card (although The Bat has the superpower to play TWO, each character has special traits). You can also play as many cards as you want per turn if you control the card called Super Speed. Cards are played into different areas: The Boneyard - This is a discard pile of sorts. The Abyss - The 3 most powerful cards go here when played, they are essentially removed from the game. The Zones - Each player has a zone, this is where you put stuff like Super Speed to enhance your powers and abilities, you can also use zone cards to hinder your opponents. Every card has two sides. One side has the action/event and the other side can be played for points. Most cards are worth 4 points, although there are also the 0 point cards, and the 10 point cards. EVERY card was designed to be OVERLY powerful, which then re-balanced into them all being even, but still every turn a massive shift can happen. The object of the game is to get the most points, but in Skittykitts even this can change. If the game ends with Reverse Gravity played in any zone lowest points win. And there are the dreaded 0 cards that can eliminate players entirely if they don't take care of them. Components 21 card deck 4 special character cards Detailed instruction manual A pouch for portability
Skittykitts supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Skittykitts is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Skittykitts for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Skittykitts has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Skittykitts belongs to these categories: Card Game. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Skittykitts are: Jason Schultz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skittykitts as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.