
- BGG rank
- BGG #29,880
- BGG rating
- 4.8
Go Bananas!
- 2–5 players
- 20 min
- Complexity 1.0/5
- 2000

1994
Rules assistance for Slamwich
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Slamwich is a board game released in 1994 for 2–6 players, 20 minutes per game, and ages 6 and up. It was designed by Monty Stambler and Ann Stambler and its main mechanics are Pattern Recognition.
Slamwich is a real-time, pattern recognition card game such as Twitch, Set, and Bongo, with cards that are die-cut to resemble slices of bread topped with sandwich items, sandwich thieves, and sandwich munchers. To play, deal the deck out as evenly as possible, then set any remaining cards aside. One by one, each player takes the top card of her deck and flips it onto a central pile. Under certain conditions, players race to slap the pile — creating a "slamwich", if you will — and typically whoever is first to do so claims all of the cards in the pile. These conditions are: If the flipped card is identical to the card directly underneath it (a "double decker"), slap the pile. If two identical cards have exactly one card in between them (a "slamwich"), slap the pile. If a thief is placed on top of the cards, slap the pile. If a muncher is revealed, the next player flips as many cards as the number on the muncher card. If she fails to turn over a muncher card, the previous player claims all of the cards; if she creates a slamwich or double decker, or she plays a thief, then everyone races to slap the pile. If a player runs out of cards, she's out of the game. Whoever collects all of the cards wins.
Slamwich supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slamwich is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slamwich for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slamwich has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Slamwich belongs to these categories: Card Game and Children's Game. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slamwich are: Monty Stambler and Ann Stambler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slamwich as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.