
- BGG rank
- BGG #23,016
- BGG rating
- 6.3
Dungeons Of Draggmar
- 1–4 players
- 10–45 min
- Complexity 2.0/5
- 2022

2021
Rules assistance for Sleep Tight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sleep Tight is a board game released in 2021 for 1–4 players, 5–30 minutes per game, and ages 14 and up. It was designed by The Moongrel and its main mechanics are Cooperative Game, Traitor Game, and Action / Event.
In Sleep Tight you are kids stuck in a very special dream...a dream where the Sandman lives. Your souls have been shattered, and the only way to wake up is to collect Soul Fragments by traversing your nightmares. But watch out, because the Sandman will haunt you trying to consume your remaining Soul Fragments. Team up against the Sandman or turn against each other. If the Sandman is killed, everyone wins. But if one of you wakes up first, they win, while the other players stay trapped in the nightmare forever, left as a feast for the Sandman. Try this game of cooperation, conflict, betrayal, and nightmares HOW TO PLAY SLEEP TIGHT Sleep Tight is a 10-20 minute game that is dynamic and fast-paced in terms of decisions and actions. Sometimes you’re lucky and get a large hand of cards you can choose from, and sometimes you have to micromanage and get the best out of a small hand. It’s a game where your luck can change suddenly when the Sandman lashes out, testing your intuition and skills. Will you hide and wait for the attack to blow over, or will you actively attack and escape by the skin of your teeth? In Sleep Tight you need to constantly be alert and think few steps ahead, as you will need to guess the other players’ next move or even worse, the Sandman’s! The players uses action cards and Soul Fragments as a "fuel" for their action. They choose to cooperate with other players or can even join the Sandman in his evil goals. The Sandman has a stack of action cards that represents also his health pool. When the Sandman is out of action he is defeated. There are a lot of ways to inflict faster damages to him. There are two ways to win: Kill the Sandman. If the Sandman deck is empty, all the players win. If you prefer to have one winner in this case, the winner is the player with most Soul Fragments. (The nightmare ends, and everyone wakes up.) Escape the nightmare. If a player has 10 Soul Fragments and plays the card, that player wins and the other players lose. (The dream collapses, leaving the other players to be consumed by the Sandman.) There are two ways to lose: Everyone dies. If every player dies by reaching 0 Soul Fragments, the players lose. (They die and are completely consumed by the Sandman.) The nightmare traps you. If the Dreamscape deck is empty, the players lose. (The kids are trapped in their dreams and can’t wake up anymore)
Sleep Tight supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sleep Tight is 5–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sleep Tight for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sleep Tight has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sleep Tight belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Cooperative Game, Traitor Game, and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sleep Tight are: The Moongrel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sleep Tight as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.