
- BGG rank
- BGG #9,550
- BGG rating
- 7.9
Syncanite Foundation
- 2–4 players
- 60–180 min
- Complexity 3.7/5
- 2025

Rules assistance for Slyville: Jester's Gambit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Slyville: Jester's Gambit is an expansion for Slyville released in 2019 for 3–5 players, 45–60 minutes per game, and ages 10 and up. It was designed by Marek Franciszek Raczyński and its main mechanics are Variable Player Powers, Hand Management, and Race.
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. Welcome to the city of Slyville, where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages, you will be sending your trusted henchmen to various districts to find trade bargains, make deals, and provide your organization with more power and wealth — maybe not always in a way that is completely legal, but the end justifies the means, doesn’t it? After all, you want to get in the graces of the Prince, right? The Jester’s Gambit expansion introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! Select your secret goals to pursue, and experience most unusual events: pirates looting the city, a fire in the library, or an audience with the Prince himself - read out a paragraph from the The Book of Slyville Chronicles and see what happens. —description from the publisher
Slyville: Jester's Gambit supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slyville: Jester's Gambit is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slyville: Jester's Gambit for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slyville: Jester's Gambit belongs to these categories: Humor, Bluffing, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slyville: Jester's Gambit are: Marek Franciszek Raczyński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slyville: Jester's Gambit as an expansion for Slyville. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Slyville to use it. Check that your edition of Slyville is compatible, as some expansions were revised between editions.