Small World Underground
BGG rank
BGG #656
BGG rating
7.2

Small World Underground

2011

Rules assistance for Small World Underground

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30–90 min
  • 8+
  • Complexity 2.6/5

For 2 players

Rules assistant for Small World Underground

What would you like to know?

Answers come from the official rulebook, with the page to check.

Small World Underground is a board game released in 2011 for 2–5 players, 30–90 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

"This world's not big enough for all of us, so it's time you step aside to make room for me." That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play. Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins. Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.

Publishers

  • Edge Entertainment
  • Hobby World
  • Hobby Japan
  • Rebel Sp. z o.o.
  • Giochi Uniti
  • Days of Wonder

Questions and answers

Small World Underground supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.