
- BGG rating
- 6.1
Snarfquest Expansion 1 (Suthaze)
- 2–5 players
- 20 min
- 2001

2001
Rules assistance for Snarf Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Snarf Quest is a board game released in 2001 for 2–5 players, 20 minutes per game, and ages 10 and up. It was designed by Ken Whitman, Jeremy Elmore, and Larry Elmore and its main mechanics are Storytelling and Cooperative Game.
The King is dead! Who will lead the Zeethvahs? According to Zeethvah tradition, every warrior is eligible to rule. The rules of succession are simple.... one year from this date, the warrior that has aquired the most riches or has performed the most heroic deeds will become OUR NEW LEADER! The goal of the Snarf Quest Card Game is to take our hero Snarf through a grand adventure and acquire as much treasure as possible. Each player is making his own adventure for Snarf. At the end of the game, the player with the most treasure is declared to have the best Snarf adventure and becomes king of the Zeethvah village and WINS! There are two basic departures from most card games. One, everyone draws from the same deck (known as the storydeck). Two, nobody ever holds cards in his hand. All cards are displayed where everyone can see them. During each players turn, he controls Snarf (represented by the supplied miniature) and his actions. You must spend Action Points to move Snarf up and down the storyline (ten cards placed side by side next to the storydeck). As these storylines are activated, they are removed, the story line moves together and a replacement card is placed in the storyline next the the storydeck (the draw pile). Activated cards can help you or hurt your opponents, depending on what happens in the storyline. At the end of the game, the player with the most Treasure Points, Wins. The basic game comes with 50 cards, a snarf miniature and is made for 2 to 3 players. However, with each additional 20 cards you add to your deck, one more player can be added. 5 is the recommended maximum. 20 card expansion sets can be purchased that also include a new miniature. Each of these expansions is based around a different character from the Snarf Quest comic strip. This is not a collectable card game, all starter and expansion decks are identical. In 2003 the game was reproduced as a new version of the game which comes with a 100-card deck and one Snarf miniature. There are no expansions for this edition of the game. Expanded by: Snarfquest Expansion 1 (Suthaze) Snarfquest Expansion 2 (Telerie) Snarfquest Expansion 3 (Aveeare) Snarfquest Expansion 4 (Raffendorf) Snarfquest Miniatures Bonus Pack
Snarf Quest supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Snarf Quest is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Snarf Quest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Snarf Quest has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Snarf Quest belongs to these categories: Card Game, Fantasy, and Comic Book / Strip. Its main mechanics are Storytelling and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Snarf Quest are: Ken Whitman, Jeremy Elmore, and Larry Elmore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Snarf Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.