Snit Smashing
BGG rank
BGG #25,964
BGG rating
5.6

Snit Smashing

1977

Rules assistance for Snit Smashing

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+
  • Complexity 1.5/5

For 2 players

Rules assistant for Snit Smashing

What would you like to know?

Answers come from the official rulebook, with the page to check.

Snit Smashing is a board game released in 1977 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Tom Wham and its main mechanics are Dice Rolling and Hexagon Grid.

Similar games

About the game

A very simple game in which players compete to reproduce as many Snits as possible, while smashing the other players' Snits with the Bolotomus. Each player plays both a tribe (21 chits of his colour, of which 4 are randomly selected for each run) of Snits, emerging from the sea (one end of the map), racing (each counter is marked with a speed in hexes) to the cover of the Snandergrab (a big counter/tile covering 7 hexes), and a Bolotomus (a large bored creature represented only by the Smash! counter denoting the hexes where it hopes to crush Snits). Movement of Snits, and location on the Bolotomus' Smash! are secretly written down, and simultaneously revealed. Once under the Snandergrab (Snits who survive 9 game turns but didn't make it there are placed under anyway), Snits reproduce (3 more counters are added per survivor), and they all race back to the sea, imperiled by the Bolotomus again. A second reproductive run follows, then the winner is judged by the greatest number of surviving Snits. Published in The Dragon Magazine #10. Errata published in The Dragon Magazine #11. A revised version of the game was published in Snits!.

Categories

Designers

Publishers

  • Tactical Studies Rules (TSR)

Questions and answers

Snit Smashing supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.