
- BGG rank
- BGG #3,886
- BGG rating
- 6.5
Kings & Things
- 2–4 players
- 60–180 min
- Complexity 2.6/5
- 1986

1977
Rules assistance for Snit Smashing
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Snit Smashing is a board game released in 1977 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Tom Wham and its main mechanics are Dice Rolling and Hexagon Grid.
A very simple game in which players compete to reproduce as many Snits as possible, while smashing the other players' Snits with the Bolotomus. Each player plays both a tribe (21 chits of his colour, of which 4 are randomly selected for each run) of Snits, emerging from the sea (one end of the map), racing (each counter is marked with a speed in hexes) to the cover of the Snandergrab (a big counter/tile covering 7 hexes), and a Bolotomus (a large bored creature represented only by the Smash! counter denoting the hexes where it hopes to crush Snits). Movement of Snits, and location on the Bolotomus' Smash! are secretly written down, and simultaneously revealed. Once under the Snandergrab (Snits who survive 9 game turns but didn't make it there are placed under anyway), Snits reproduce (3 more counters are added per survivor), and they all race back to the sea, imperiled by the Bolotomus again. A second reproductive run follows, then the winner is judged by the greatest number of surviving Snits. Published in The Dragon Magazine #10. Errata published in The Dragon Magazine #11. A revised version of the game was published in Snits!.
Snit Smashing supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Snit Smashing is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Snit Smashing for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Snit Smashing has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Snit Smashing belongs to these categories: Fantasy. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Snit Smashing are: Tom Wham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Snit Smashing as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.