
- BGG rank
- BGG #8,469
- BGG rating
- 6.7
Cthulhu: A Deck Building Game
- 1–6 players
- 45–120 min
- Complexity 2.6/5
- 2016

2019
Rules assistance for Sojourn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Sojourn is a board game released in 2019 for 1 player, 10–20 minutes per game, and ages 13 and up. It was designed by Philip Loyer and its main mechanics are Solo / Solitaire Game and Action Queue.
Sojourn is a single player game about time travel. Throughout the course of the game, the player travels from destination to destination, opening up destination portals to different places in time while trying to retrieve time sphere fragments in order to build a machine that will allow them to go home. The player does have more than random chance on their side, however, as they can choose to play timestream cards that allow them to manipulate the flow of time. —description from the publisher
Sojourn supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sojourn is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sojourn for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sojourn has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sojourn belongs to these categories: Science Fiction. Its main mechanics are Solo / Solitaire Game and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sojourn are: Philip Loyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sojourn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.