
- BGG rating
- 4.9
Something Different: Kickstarter Exclusive Cards
- 3–6 players
- 30 min
- 2013

Rules assistance for Something Different
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Something Different is a board game released in 2013 for 3–6 players, 30–45 minutes per game, and ages 13 and up.
Something Different is a card game that started out with a simple idea: A game in which the rules change as you play. What it evolved into is a fantastic party game in which players get to know each other and engage in hilarious challenges. The game consists of a deck of 100 cards. Each player starts with a hand of seven cards and is attempting to empty his hand to win. Next to the main deck, three cards are turned face up, each with a different rule. Each turn you play a card on one of these piles from your hand, changing the current rules in play. If you break a rule at any time, you draw a card. Sounds simple enough, but it gets better. The basic rules tell you which color cards you can play or what suit they need to be, but other cards may restrict what you can do physically, such as making you keep one hand on the table or making you talk like a pirate. The other notable mechanism in the game includes personal trivia, duels, and mini events called "switch-a-roos". When trivia rules are in play, you get to test another player's knowledge of you. If they answer a question wrong, they draw a card — but at least they learned something about you! Duels are just as they sound — thumb wars, staring contests and more — but while you duel someone, play continues. The winner of a duel brags, the loser draws more cards. Switch-a-roos change the playing field, causing people to swap hands, trade seats, or reverse the order of play.
Something Different supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Something Different is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Something Different for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Something Different has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Something Different belongs to these categories: Party Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Something Different and want something comparable for your next game night.
The catalogue lists Something Different as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.