
- BGG rank
- BGG #1,684
- BGG rating
- 6.9
Evo
- 3–5 players
- 60–120 min
- Complexity 2.3/5
- 2001

2004
Rules assistance for Space Blast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Blast is a board game released in 2004 for 3–6 players, 20 minutes per game, and ages 10 and up. It was designed by Philippe Keyaerts and its main mechanics are Hand Management, Simultaneous Action Selection, and Action Points.
Space Blast is a fast paced gamed based on the selection of 0 to 3 actions simultaneously by all players. The board represents deep space with hexagons where up to 6 ships will be firing missiles or laying mines. Every player gets, at the beginning of the game, a fixed amount of limited resources: 10 turns (left or right) 8 missiles 3 mines 2 brakes 4 ships (those tiles are stacked to represent the shield points of a ship) All of those resources are hidden behind a small screen. The goal of the game is simple : There can be only one left so you will have to eliminate all other ships with your missiles and mines. Possible actions: - turn right or left - brake (prevent the ship to move) - fire a missile - drop a mine Everybody then shows his selection of actions to be resolved in a specific order: 1. Turns (the ship turn of 1/6 of hexagon). 2. Every ship advances one hex (except if he chooses to brake). 3. All previously fired missiles advance 3 hexes. 4. Mine Layout. 5. New missiles are fired and advance 3 hexes. All used action counters are then discarded and cannot be used again in the game. The "shield" points are won by the players via a missile hit or the explosion of player's mines. Some can be lost also in the case of collisions. If a player's ship goes off the board because he has no turn or brake left, he's eliminated but still can get points if the mines he had laid out explode. The winner is the one who has the most points when only one ship is left on the board.
Space Blast supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Blast is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Blast for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Blast has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Blast belongs to these categories: Wargame and Science Fiction. Its main mechanics are Hand Management, Simultaneous Action Selection, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Blast are: Philippe Keyaerts. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Blast as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.