Space Cadets: Dice Duel – Die Fighter
BGG rating
7.4

Expansion for Space Cadets: Dice Duel

Space Cadets: Dice Duel – Die Fighter

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Rules assistance for Space Cadets: Dice Duel – Die Fighter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Space Cadets: Dice Duel – Die Fighter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Space Cadets: Dice Duel – Die Fighter is an expansion for Space Cadets: Dice Duel released in 2014 for 2–10 players, 30 minutes per game, and ages 12 and up. It was designed by Geoff Engelstein and Sydney Engelstein and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.

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About the game

Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play: • Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In "Carrier Strike", suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, "Fighter Duel" brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle. • Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more.

Editions

  • Space Cadets: Dice Duel – Die FighterenStronghold Games2014

Questions and answers

Space Cadets: Dice Duel – Die Fighter supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.