
- BGG rank
- BGG #3,989
- BGG rating
- 7.5
Space Hulk (Second Edition)
- 2 players
- 90 min
- Complexity 2.7/5
- 1996

Rules assistance for Space Hulk Campaigns
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Space Hulk Campaigns is an expansion for Space Hulk released in 1991 for 2–4 players and 45 minutes per game. It was designed by Richard Halliwell, Matt Forbeck, Dean Bass, and Simon Forrest and its main mechanics are Dice Rolling, Modular Board, and Action Points.
Space Hulk Campaigns is a book containing additional missions and rules that greatly expand and enhance the popular Space Hulk game system. This is not a complete game. Copies of Space Hulk and both the Space Hulk: Deathwing Expansion and Space Hulk: Genestealer Expansion expansions are required to play all of the campaigns within the book. This 85 page hard backed book includes 24 new scenarios which can be played stand-alone or as four complete campaigns. A campaign is a linked series of between four and six missions where the outcome of each mission affects the overall chance of success in the campaign. The included campaigns are: The Last Stand Four linked missions where four Space Marine squads attempt to defend an Imperial outpost from Purestrain and Hybrid infestation. Can they hold out until the relief garrison arrives? Genestealer Invasion Six linked missions. The Terminators and Librarians of Septimus V attempt to destroy a Genestealer patriarch deep inside the body of a crashed Space Hulk. Necromunda A clever set of six linked missions split into two waves. The Marine player gets to choose squads of Marines and Librarians from “army lists” and must first contain the Purestrain and Hybrids, then discover and exploit their weakness for total victory. Sentinel V Four linked missions split across two levels where six squads of Terminators attempt to locate and destroy a Patriarch guarded by Purestrain and Hybrid Genestealers The book also includes a host of new rules including Space Marines in power armor (ie “normal” non-Terminator Games Workshop Space Marines,) rules for crack, frag, plasma, blind and melta grenades and rules for Traitor Terminators. Games Workshop figures for Space Marines in power armor and Traitor Terminators are required to play the expanded rules for these units. Expands: Space Hulk Space Hulk: Deathwing Expansion Space Hulk: Genestealer Expansion
Space Hulk Campaigns supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Hulk Campaigns is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Space Hulk Campaigns has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Hulk Campaigns belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Modular Board, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Hulk Campaigns are: Richard Halliwell, Matt Forbeck, Dean Bass, and Simon Forrest. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Hulk Campaigns as an expansion for Space Hulk. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Space Hulk to use it. Check that your edition of Space Hulk is compatible, as some expansions were revised between editions.