
- BGG rating
- 8.3
Space Movers 2201: Adventure Expansion 1
- 1–7 players
- 60–120 min
- 2015

2015
Rules assistance for Space Movers 2201
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Space Movers 2201 is a board game released in 2015 for 1–7 players, 60–120 minutes per game, and ages 14 and up. It was designed by April Cox and Kevin Cox (I) and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
GAME OVERVIEW Space Movers is a cooperative sci-fi adventure set in the year 2201. In this game you play the role of one of the crew members on board the space ship Liberty. Your job as a Mover is to jump from planet to planet in the system picking up and delivering cargo. Movers specialize in getting cargo to its destination as efficiently as possible. As you deliver cargo, you are rewarded with resources that are needed to keep the Liberty flying. But you must do this without drawing too much attention from the Universal Oversight. Universal Oversight (UO) is the government elected by the planets to police the system. The UO watches all movement through the system in an attempt to keep order. Over time it has become corrupt and evil. UO Scouts are sometimes dispatched to chase down and interrogate Movers that have been spotted delivering cargo. They are looking to confiscate anything that might be a threat to the UO’s power. If you draw the eye of the UO too often, your job will eventually become impossible. You and your fellow players must work together to deliver cargo, avoid UO Scouts and quickly handle any Events that pop up along the way. To win the game, you need to complete a set of five Objective Cards. These cards directly continue the story that begins in the included graphic novel Finding Liberty. (A 20-card random objective card deck will also be included with the game. Players can choose 5 cards from this deck for a fresh experience each game) - Unique Dice-Rolling Mechanic How the dice are rolled-Space Movers handles dice-rolling to complete skill checks in a whole new way. Rolls take place inside the game box on a specially designed roll board. Dice are rolled one at a time instead of all at once. For each skill needed in the check, 1 die will be rolled needing a 5 or higher for success. Since the dice are rolled 1 at a time into the box, players are encouraged to strike dice already rolled in an attempt to change the result as needed. After all the dice are rolled, one last roll is made using the blank 6 sided die. This signals the end of the skill check and is a player’s last attempt to change any previous die results. - Comic Book Included The story begins in the Comic book “Finding Liberty” that will be included with the game. Objective cards that match the Comic continue the story as you play the game. - Game Soundtrack Listen to the official game soundtrack on your computer or smart phone.
Space Movers 2201 supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Movers 2201 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Movers 2201 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Movers 2201 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Movers 2201 belongs to these categories: Comic Book / Strip, Dice, and Action / Dexterity. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Movers 2201 are: April Cox and Kevin Cox (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Movers 2201 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.