SpaceCorp: Ventures
BGG rating
8.2

Expansion for SpaceCorp: 2025-2300AD

SpaceCorp: Ventures

2021

Rules assistance for SpaceCorp: Ventures

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–240 min
  • 12+
  • Complexity 3.1/5

Rules assistant for SpaceCorp: Ventures

What would you like to know?

Answers come from the official rulebook, with the page to check.

SpaceCorp: Ventures is an expansion for SpaceCorp: 2025-2300AD released in 2021 for 1–4 players, 60–240 minutes per game, and ages 12 and up. It was designed by John H. Butterfield and its main mechanics are Variable Player Powers, Hand Management, and Point to Point Movement.

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About the game

SpaceCorp: Ventures is the first module for SpaceCorp: 2025-2300AD, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. Contents: 14 double-sided HQ Boards 27 cards One contract disc One updated solitaire player aid One rulebook -description from publisher's website Allied Transit: Specializes in spaceports and transportation networks. Humanistics: Movement opposed to genetic adaptation, populating space with “pure” humans. InfraMaxx: More deep space infrastructure for all, if you need it, we have it. Next Generation: Rapidly adapting humanity for living in the stars. Nova Capital: Investing and speculating on others’ space ventures. Polaris GCI: Enhanced multi-use base-building capabilities. Stellar Security: Keeping you safe in the stars, for a price. - Source: Grant, "Interview with John Butterfield Designer of SpaceCorp: Ventures from GMT Games", The Player's Aid, 2021-02-08

Questions and answers

SpaceCorp: Ventures supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.