
- BGG rank
- BGG #106
- BGG rating
- 8.0
Arcs
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2024

Rules assistance for Spookre
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spookre is a board game released in 2018 for 3–5 players, 20–40 minutes per game, and ages 10 and up. It was designed by David Sheppard and its main mechanics are Take That and Trick-taking.
Description from the publisher: As Ghost Hunting becomes a lucrative business, you'd love to get in on that money except all the hauntings at your old mansion are transitory. If only you had some REAL valuable resident Ghosts to drum up business... Spookre is a trick-taking game about recruiting the most Ghosts from the Graveyard to your Mansion. Each Ghost (card) has a special ability, strength, and death. The lead chooses one of the Ghosts in the Graveyard as the Target Ghost and tries to play the strongest card under the Target Ghost's strength. If a player sends a Ghost that matches the Target Ghost's death, that card activates its ability. The cards players sent is put into a discard while the Target Ghost is added to that players Mansion (Score Pile). After a number of Nights (hands) equal to number of players, the game ends.
Spookre supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spookre is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spookre for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spookre has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spookre belongs to these categories: Horror. Its main mechanics are Take That and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spookre are: David Sheppard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spookre as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.