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- BGG rank
- BGG #18,532
- BGG rating
- 6.2
Start 11! The Board Game
- 2–4 players
- 30 min
- Complexity 1.2/5
- 2012

2004
Rules assistance for Spy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spy is a board game released in 2004 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Reiner Knizia and its main mechanics are Hand Management.
Spies are conducting business on all of the continents. Everyone wants to employ as many spies as possible of course. Six cards are lying in the middle of the table, each representing a continent, as well as six cards depicting typical spy tools. Before the start of the game, a spy-chip is placed beside each card. Each player holds three cards in his hand and places one openly in front of him during each round. The cards always show two symbols: a continent and a tool. Players can “report” two or more cards with the same symbol when it is their turn. For this purpose, he or she can use hand cards, those in front of him or both. One may then lay down the difference of one’s cards and the already displayed chips as spy chips. If a player lays down three South America cards for instance, and there is only one spy attached to that continent card, he may lay down the difference (2 spies) out of his supply. As the game continues, it becomes increasingly difficult to lay down spies. For example, if there are already 4 spies at the “fountain pens”, a player needs to report at least 5 cards with “fountain pens” in order to get rid of a spy. One also has to catch the right moment for reporting, because reporting too early means one might only get rid of very few spies. If one waits too long, others might be quicker. The player who gets rid of his spies first wins. —description from the publisher
Spy supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spy is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spy for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spy has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spy belongs to these categories: Card Game, Abstract Strategy, and Spies / Secret Agents. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spy are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.