
- BGG rank
- BGG #9,776
- BGG rating
- 7.3
Attack Vector: Tactical
- 2–8 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for Squadron Strike: Ship Book 2 – The Three Face War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Squadron Strike: Ship Book 2 – The Three Face War is an expansion for Squadron Strike! released in 2010 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Ken Burnside and its main mechanics are Paper-and-Pencil, Hexagon Grid, and Simulation.
The setting of the Posthuman Diaspora Goes to War! Squadron Strike allows you to build any ship from any universe; the home grown setting for Squadron Strike, introduced in the boxed set, gets an expansion with 15 more ships, plus registration benefits as the Japanese, Russians and Rhodesians slip into the posthuman conflict, where through mirroring one another, they go from war as a hobby to war as an avocation, carefully bound within rules of conduct, and monitored for compliance, and run by war ministries in a near post-scarcity society. Also includes 3 more Ship Control Cards for the game. (Publisher blurb)
Squadron Strike: Ship Book 2 – The Three Face War supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Squadron Strike: Ship Book 2 – The Three Face War is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Squadron Strike: Ship Book 2 – The Three Face War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Squadron Strike: Ship Book 2 – The Three Face War belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Paper-and-Pencil, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Squadron Strike: Ship Book 2 – The Three Face War are: Ken Burnside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Squadron Strike: Ship Book 2 – The Three Face War as an expansion for Squadron Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Squadron Strike! to use it. Check that your edition of Squadron Strike! is compatible, as some expansions were revised between editions.