Squadron Strike: Ship Book 2 – The Three Face War
BGG rating
8.0

Expansion for Squadron Strike!

Squadron Strike: Ship Book 2 – The Three Face War

2010

Rules assistance for Squadron Strike: Ship Book 2 – The Three Face War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 90 min
  • 12+

Rules assistant for Squadron Strike: Ship Book 2 – The Three Face War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Squadron Strike: Ship Book 2 – The Three Face War is an expansion for Squadron Strike! released in 2010 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Ken Burnside and its main mechanics are Paper-and-Pencil, Hexagon Grid, and Simulation.

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About the game

The setting of the Posthuman Diaspora Goes to War! Squadron Strike allows you to build any ship from any universe; the home grown setting for Squadron Strike, introduced in the boxed set, gets an expansion with 15 more ships, plus registration benefits as the Japanese, Russians and Rhodesians slip into the posthuman conflict, where through mirroring one another, they go from war as a hobby to war as an avocation, carefully bound within rules of conduct, and monitored for compliance, and run by war ministries in a near post-scarcity society. Also includes 3 more Ship Control Cards for the game. (Publisher blurb)

Questions and answers

Squadron Strike: Ship Book 2 – The Three Face War supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.