
- BGG rank
- BGG #18
- BGG rating
- 8.4
The Lord of the Rings: Duel for Middle-earth
- 2 players
- 30 min
- Complexity 2.1/5
- 2024

2007
Rules assistance for S'quarrels: A Game of Absolute Nuts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
S'quarrels: A Game of Absolute Nuts is a board game released in 2007 for 2–6 players, 20 minutes per game, and ages 7 and up. It was designed by Bryan R. Lovell and its main mechanics are Hand Management and Set Collection.
Under a nearby acorn tree embark in the rigorous task of collecting acorns before winter sets in. Other Squirrels are all trying to take them before you do. Whirlwinds, Ambushing, Quarreling, and Hoarding are all just part of the fun. Get the coveted Gold Acorn but watch out for the dreaded Rotten Acorn. The more acorns you get the better chance you have of surviving winter! The player to store the most acorns when winter finally comes WINS! S'Quarrels is designed for playing in groups of 2 to 6 players.
S'quarrels: A Game of Absolute Nuts supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for S'quarrels: A Game of Absolute Nuts is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists S'quarrels: A Game of Absolute Nuts for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
S'quarrels: A Game of Absolute Nuts has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
S'quarrels: A Game of Absolute Nuts belongs to these categories: Card Game. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of S'quarrels: A Game of Absolute Nuts are: Bryan R. Lovell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists S'quarrels: A Game of Absolute Nuts as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.