
- BGG rank
- BGG #268
- BGG rating
- 7.8
Star Realms: Colony Wars
- 2 players
- 20 min
- Complexity 1.9/5
- 2015

Rules assistance for Star Realms: Crisis – Fleets & Fortresses
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Realms: Crisis – Fleets & Fortresses is an expansion for Star Realms released in 2014 for 2–6 players and ages 12 and up. It was designed by Robert Dougherty and Darwin Kastle and its main mechanics are Take That, Open Drafting, and Deck, Bag, and Pool Building.
Star Realms: Crisis – Fleets & Fortresses, an expansion pack for Star Realms, is for those players who like to stock their side of the board with behemoth bases. This expansion pack is loaded with a powerful new base for each faction, as well as eight new ships with a variety of cool abilities. This expansion contains 12 cards: 1 Border Fort 1 Capitol World 2 Cargo Launches 2 Customs Frigates 1 Death World 2 Patrol Bots 2 Spike Pods 1 Star Fortress
Star Realms: Crisis – Fleets & Fortresses supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Star Realms: Crisis – Fleets & Fortresses for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Realms: Crisis – Fleets & Fortresses has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Realms: Crisis – Fleets & Fortresses belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Take That, Open Drafting, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Realms: Crisis – Fleets & Fortresses are: Robert Dougherty and Darwin Kastle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Realms: Crisis – Fleets & Fortresses as an expansion for Star Realms. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Realms to use it. Check that your edition of Star Realms is compatible, as some expansions were revised between editions.