
- BGG rank
- BGG #3,825
- BGG rating
- 9.0
Star Trek: Captain's Chair – To Boldly Go
- 1–2 players
- 60–120 min
- Complexity 4.2/5
- 2026

Rules assistance for Star Trek: Captain's Chair – Second Contact
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek: Captain's Chair – Second Contact is an expansion for Star Trek: Captain's Chair released in 2026 for 1–2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Dávid Turczi, Nigel Buckle, and Adam Turczi and its main mechanics are Hand Management, Area Movement, and Solo / Solitaire Game.
In Star Trek: Captain's Chair, you go head-to-head against an opponent, each stepping into the shoes of an iconic leader from across the history of the Star Trek galaxy. Command ships, crew, and away teams, while you manage resources and alliances! Star Trek: Captain's Chair – Second Contact contains three new captains that can face off against those in the original game, against those in To Boldly Go, and against one another, but you'll need common cards from one of the base games. Two of the captains are Carol Freeman, Captain of the U.S.S. Cerritos, and Christopher Pike, Captain of the U.S.S. Enterprise, and you can also add Krulmuth-B as a starting location, opening a portal that crosses space and time!
Star Trek: Captain's Chair – Second Contact supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Trek: Captain's Chair – Second Contact is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek: Captain's Chair – Second Contact for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: Captain's Chair – Second Contact has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek: Captain's Chair – Second Contact belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Hand Management, Area Movement, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek: Captain's Chair – Second Contact are: Dávid Turczi, Nigel Buckle, and Adam Turczi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek: Captain's Chair – Second Contact as an expansion for Star Trek: Captain's Chair. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek: Captain's Chair to use it. Check that your edition of Star Trek: Captain's Chair is compatible, as some expansions were revised between editions.