Star Trek: Captain's Chair – Second Contact
BGG rating
9.0

Expansion for Star Trek: Captain's Chair

Star Trek: Captain's Chair – Second Contact

2026

Rules assistance for Star Trek: Captain's Chair – Second Contact

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–120 min
  • 14+
  • Complexity 4.0/5

Rules assistant for Star Trek: Captain's Chair – Second Contact

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Trek: Captain's Chair – Second Contact is an expansion for Star Trek: Captain's Chair released in 2026 for 1–2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Dávid Turczi, Nigel Buckle, and Adam Turczi and its main mechanics are Hand Management, Area Movement, and Solo / Solitaire Game.

Similar games

About the game

In Star Trek: Captain's Chair, you go head-to-head against an opponent, each stepping into the shoes of an iconic leader from across the history of the Star Trek galaxy. Command ships, crew, and away teams, while you manage resources and alliances! Star Trek: Captain's Chair – Second Contact contains three new captains that can face off against those in the original game, against those in To Boldly Go, and against one another, but you'll need common cards from one of the base games. Two of the captains are Carol Freeman, Captain of the U.S.S. Cerritos, and Christopher Pike, Captain of the U.S.S. Enterprise, and you can also add Krulmuth-B as a starting location, opening a portal that crosses space and time!

Questions and answers

Star Trek: Captain's Chair – Second Contact supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.