
- BGG rank
- BGG #3,448
- BGG rating
- 7.0
Star Wars: Destiny – Two-Player Game
- 2 players
- 30 min
- Complexity 2.4/5
- 2017

Rules assistance for Star Wars: The Card Game – Attack Run
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Wars: The Card Game – Attack Run is an expansion for Star Wars: The Card Game released in 2015 for 2 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers and Hand Management.
“The battle station is heavily shielded and carries a firepower greater than half the star fleet. Its defenses are designed around a direct, large-scale assault. A small one-man fighter should be able to penetrate the outer defense.” –General Dodonna, Star Wars: A New Hope Relive the climax of Star Wars: A New Hope with Attack Run, the fourth Force Pack in the Rogue Squadron cycle for Star Wars: The Card Game. Within this Force Pack, you’ll find new versions of iconic heroes and villains, alongside the starships they fly. This Force Pack continues the main themes of the Rogue Squadron cycle with pilots like Luke Skywalker, Darth Vader, and Boba Fett. Whether you pilot Slave I for the Scum and Villainy of the galaxy or fly a B-wing with Keyan Farlander, you’ll find cards to support your affiliation of choice with the ten objective sets (two copies each of five unique sets) in this Force Pack. Evade authorities with the Smugglers and Spies, pilot Vader’s unique TIE Advanced, or fly into the Death Star’s vulnerable trench and start your Attack Run! Contains objective sets 156-160.
Star Wars: The Card Game – Attack Run supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: The Card Game – Attack Run is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: The Card Game – Attack Run for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: The Card Game – Attack Run belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Star Wars: The Card Game – Attack Run as an expansion for Star Wars: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: The Card Game to use it. Check that your edition of Star Wars: The Card Game is compatible, as some expansions were revised between editions.