
- BGG rank
- BGG #3,448
- BGG rating
- 7.0
Star Wars: Destiny – Two-Player Game
- 2 players
- 30 min
- Complexity 2.4/5
- 2017

Rules assistance for Star Wars: The Card Game – Solo's Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Wars: The Card Game – Solo's Command is an expansion for Star Wars: The Card Game released in 2015 for 2 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers and Hand Management.
From the publisher's website: “It’s only a few guards. This shouldn’t be too much trouble.” –Han Solo, Star Wars: Return of the Jedi Star Wars: The Card Game advances to the climax of Return of the Jedi with the Solo’s Command Force Pack and the beginning of the Endor cycle. As the Empire constructs a second Death Star above the forest moon of Endor, a small strike team descends to the surface to eliminate the shield generator and open the way for an overwhelming assault on the Death Star. Attack and defense are revolutionized forever with the introduction of new mission cards – objectives played under your opponent’s control that offer powerful benefits when destroyed. New fate cards amplify the tension in every edge battle and the return of neutral sets offers new tools to every affiliation in the dark side and the light side. Fight alongside iconic characters like Han Solo as you relive this epic story and retell it yourself in the Solo’s Command Force Pack! Contains objective sets 185-189.
Star Wars: The Card Game – Solo's Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: The Card Game – Solo's Command is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: The Card Game – Solo's Command for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: The Card Game – Solo's Command belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Star Wars: The Card Game – Solo's Command as an expansion for Star Wars: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: The Card Game to use it. Check that your edition of Star Wars: The Card Game is compatible, as some expansions were revised between editions.