
- BGG rank
- BGG #843
- BGG rating
- 7.0
Escape: The Curse of the Temple
- 1–5 players
- 10 min
- Complexity 1.5/5
- 2012

2022
Rules assistance for Storm Chasers: The Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Storm Chasers: The Game is a board game released in 2022 for 2–4 players, 25–40 minutes per game, and ages 8 and up. It was designed by Dan Halstad and its main mechanics are Take That, Roll / Spin and Move, and Dice Rolling.
Storm Chasers is a frantic, fast-paced, roll and rumble strategy game where you are the scientist chasing storms. But, be careful! The storms are also chasing you. In each 3-minute round, everyone plays simultaneously. One player assumes the role of the storms while the other players are the storm chasers. As a storm chaser, you drive around the countryside trying to catch storms and collect data, which you must deliver to the research stations to score research points before the time is up. But will the storms catch you first? —description from the publisher
Storm Chasers: The Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Storm Chasers: The Game is 25–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Storm Chasers: The Game for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Storm Chasers: The Game has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Storm Chasers: The Game belongs to these categories: Action / Dexterity and Real-time. Its main mechanics are Take That, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Storm Chasers: The Game are: Dan Halstad. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Storm Chasers: The Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.