
- BGG rank
- BGG #5,417
- BGG rating
- 6.5
UGO!
- 2–4 players
- 40 min
- Complexity 1.6/5
- 2013

2008
Rules assistance for Street Paintball
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Street Paintball is a board game released in 2008 for 3–6 players and 20 minutes per game. It was designed by Thomas Jansen and its main mechanics are Pattern Recognition.
Each player controls a Paintball team in the city streets. When they see an enemy team member they have to shoot him, but be careful because it is easy to shoot a citizen or the police by mistake! Each player receives 6 team members in his Paintball team. They also receive a colored ball they have to store in the middle of the table. Each turn a player shows the top card of the draw deck to the other players. The object of the game is to react as fast as possible with the appropriate action. When the turned card shows a team member of another player you have to take the ball in your color and throw it to this player (you shoot the player with a paintball), but the victim can protect himself by taking all the balls away so the other players can't shoot. Because citizens look the same as the other players (but they don't carry a gun) it is easy to shoot a citizen by mistake. You also should be alert for the police. You don't want to shoot when a police card is turned. A few other special cards add some extra surprises to the game. (Street Paintball was released at Spiel 2008)
Street Paintball supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Street Paintball is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Street Paintball has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Street Paintball belongs to these categories: Card Game, Party Game, and Action / Dexterity. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Street Paintball are: Thomas Jansen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Street Paintball as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.