Submarine
BGG rank
BGG #6,713
BGG rating
6.6

Submarine

1976

Rules assistance for Submarine

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60–180 min
  • 12+
  • Complexity 3.2/5

For 1 player

Rules assistant for Submarine

What would you like to know?

Answers come from the official rulebook, with the page to check.

Submarine is a board game released in 1976 for 1–6 players, 60–180 minutes per game, and ages 12 and up. It was designed by J. Stephen Peek and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

Submarine is a tactical wargame of World War II submarine warfare. One player assumes the role of a submarine captain, while others are escort and/or convoy commanders. The submarine location is kept secret with the submarine player using plotted movement for the submarine and any torpedoes. The escort/convoy players move their ships on the board. When sighted or picked up by Sonar/Asdic the submarine will then be placed in full view on the map board as well. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios etc. Avalon Hill Complexity rating - 8 Game Scale: Turn: 30 seconds Hex: 100 yards Unit: Individual submarines / ships

Questions and answers

Submarine supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.