
Sultans of Wind: Relics of Power
- 2017

2016
Rules assistance for Sultans of Wind
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Sultans of Wind is a board game released in 2016 for 2–4 players, 40 minutes per game, and ages 8 and up. It was designed by Jan Meyberg and its main mechanics are Memory, Modular Board, and Action Queue.
Description from the publisher: In the Kingdom of Al Bisat, four teams of flying carpet riders are preparing for the annual contest held by the Sultan. Each player must guide their team through an ever-changing maze of clouds, which are controlled by the Sultan's djinn! The first team to guide their carpets safely across the game board and land on the opposing palace wins. In more detail, in Sultans of Wind players must program their actions each turn, choosing amongst eight different wind tokens. By using the wind's power, players can manipulate the board to their benefit. If they are skillful enough, maybe they can catch the djinn flying through the clouds, in which case the djinn must grant them a wish!
Sultans of Wind supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sultans of Wind is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sultans of Wind for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sultans of Wind has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sultans of Wind belongs to these categories: Fantasy, Abstract Strategy, and Maze. Its main mechanics are Memory, Modular Board, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sultans of Wind are: Jan Meyberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sultans of Wind as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.