
- BGG rating
- 7.5
Sunday Manager: All-Stars on Steroids
- 2–4 players
- 45–60 min
- 2026

2026
Rules assistance for Sunday Manager
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sunday Manager is a board game released in 2026 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Viktor Asimov and Martin Petro and its main mechanics are Hand Management, End Game Bonuses, and Open Drafting.
Sunday Manager combines banter, unique atmosphere, multiple layers of strategy and the joy of managing a Sunday league team. You’ve just been appointed as the manager of a struggling amateur club, and the pressure is on. With only one month until the new season kicks off, your team is missing four crucial players. Management is nervous, wondering if you can pull the squad together in time. The fate of the season and the club's reputation is in your hands. Although this is your first season as a manager, the fans believe in you. Who will emerge as the best of all Sunday Managers? In Sunday Manager, players take on the role of football club managers competing to achieve the highest prestige points. Prestige represents the club's success, measured by acquiring skilled players, managing resources effectively, and completing specific in-game objectives. The game spans four weeks, simulating the intense final days of pre-season preparations. The game progresses through rounds, each broken into daily activities like auctions, events, and training. Managers start with unique resources, including financial funds, a sponsor, and club philosophy. Over the course of the game, they engage in auctions to secure players, use event cards for strategic advantages, and sell unwanted players. Key mechanics include careful resource allocation, tactical card usage, and strategic auction bidding. At the end of the game, all accumulated prestige is tallied. This includes squad prestige, bonuses from completed objectives, training progress, and any remaining funds. The player with the highest total prestige is declared the winner. In the event of a tie, various criteria such as locker room composition and transfer achievements are used to determine the winner.
Sunday Manager supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sunday Manager is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sunday Manager for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sunday Manager has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sunday Manager belongs to these categories: Sports. Its main mechanics are Hand Management, End Game Bonuses, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sunday Manager are: Viktor Asimov and Martin Petro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sunday Manager as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.