
- BGG rank
- BGG #4,508
- BGG rating
- 6.7
Collect!
- 2–5 players
- 15–30 min
- Complexity 1.2/5
- 2025
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2026
Rules assistance for Super
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Super is a board game released in 2026 for 2–4 players, 30–45 minutes per game, and ages 14 and up. It was designed by Johannes Goupy and Jérémy Ducret and its main mechanics are Race, Open Drafting, and Contracts.
Over a decade ago, the legendary superhero agency "The Guardians" closed its doors, shaken by a political scandal of unparalleled magnitude. To this day, no other superhero group has managed to captivate the masses in the same way and come close to its fifty million followers. The disappearance of The Guardians left a vast void, an empty throne at the pinnacle of superhero glory waiting for the one who can rekindle the flame of universal admiration. You, the ambitious director of a major Super agency, are determined to change that and inscribe your name and that of your agency in history. The race to surpass the mythical threshold of fifty million followers is on, and you're at the forefront, ready to take on the challenge. Your arsenal? A collection of Supers with unmatched talents, each proudly displaying the colors of their alliance, demonstrating their power through the number of stars that glitter next to their name, and most importantly, possessing unique powers that, under certain conditions, can turn the tide of a mission. Every recruitment is a step closer to glory, every mission accomplished a chance to gain new followers. Completed missions allow you to acquire various bonuses and precious resources to strengthen your agency, but the ultimate reward is not measured in material wealth; it's measured in millions of followers. The goal of Super? Attract fifty million followers as quickly as possible. How? By recruiting superheroes. Each hero has their color, their strength represented by stars, and a special power that can aid during missions. The missions themselves provide bonuses and, most importantly, can earn you millions of fans. It's a race against time to become the number one superhero agency. Every choice counts, and every second is precious, so are you ready to take on the challenge and make history? —description from the publisher
Super supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super belongs to these categories: Card Game and Comic Book / Strip. Its main mechanics are Race, Open Drafting, and Contracts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super are: Johannes Goupy and Jérémy Ducret. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.