Super Tock 6
BGG rank
BGG #27,758
BGG rating
5.4

Super Tock 6

Rules assistance for Super Tock 6

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • Complexity 1.5/5

For 2 players

Rules assistant for Super Tock 6

What would you like to know?

Answers come from the official rulebook, with the page to check.

Super Tock 6 is a board game for 2–6 players and 45 minutes per game. Its main mechanics are Hand Management, Team-Based Game, and Open Drafting.

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About the game

This is a 6-player variant board of Super Tock 4. In Tock, instead of rolling the dice to determine movement as in Pachisi, players are dealt cards to use for movement. Players take turns playing their cards, with the value of the card determining how far they may move a pawn. Certain cards have special possibilities (a King or an Ace may be played to get a new pawn into play, while a four moves you back instead of forward). A few spaces on the board have special properties as well, requiring certain cards to be played to enter or leave them. If more than two players are playing, they play in teams, devils vs. angels. When you have brought all your own pawns to your safety zone, you must move your partner's pawns (without conferring with each other). Components: game board 24 playing pieces (marbles) requires deck of cards to play (not included)

Categories

Publishers

  • Jouets Bo-Jeux Toys

Questions and answers

Super Tock 6 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.