
- BGG rank
- BGG #29,455
- BGG rating
- 4.9
Tock 6
- 2–6 players
- 60 min
- Complexity 1.0/5

Rules assistance for Super Tock 6
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Tock 6 is a board game for 2–6 players and 45 minutes per game. Its main mechanics are Hand Management, Team-Based Game, and Open Drafting.
This is a 6-player variant board of Super Tock 4. In Tock, instead of rolling the dice to determine movement as in Pachisi, players are dealt cards to use for movement. Players take turns playing their cards, with the value of the card determining how far they may move a pawn. Certain cards have special possibilities (a King or an Ace may be played to get a new pawn into play, while a four moves you back instead of forward). A few spaces on the board have special properties as well, requiring certain cards to be played to enter or leave them. If more than two players are playing, they play in teams, devils vs. angels. When you have brought all your own pawns to your safety zone, you must move your partner's pawns (without conferring with each other). Components: game board 24 playing pieces (marbles) requires deck of cards to play (not included)
Super Tock 6 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Tock 6 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Super Tock 6 has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Tock 6 belongs to these categories: Card Game and Racing. Its main mechanics are Hand Management, Team-Based Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Super Tock 6 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.