
- BGG rank
- BGG #466
- BGG rating
- 8.0
Zenith
- 2–4 players
- 25–35 min
- Complexity 2.3/5
- 2025

Expansion for Supervillain: This Galaxy Is Mine!
Rules assistance for Supervillain: This Galaxy Is Mine! – Nebula Expansion
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Supervillain: This Galaxy Is Mine! – Nebula Expansion is an expansion for Supervillain: This Galaxy Is Mine! released in 2018 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Anton Lozovskiy and its main mechanics are Hand Management and Area Majority / Influence.
— Dad, – a little minion asked, – what is shining so bright in the night sky? Is it a planet? — No, it’s dark on the planets during the night – they are saving power to build Secret Projects. — Perhaps, it’s a star? — No son, we can’t see stars – the entire outer space is veiled by smoke traces left by Asteroids. — So, what is it? – the kid insisted. — They say, it’s an ancient space station flying in a nearby nebula, – mysteriously whispered father minion making his eyes even more round. – This is an artifact of proto-Villains who had lived long before the birth of our Master! This station contains countless treasures... — New Secret Projects, Asteroids, and more Minions? – the kid supposed. In response, the father gave a pat on the son’s helmet and tousled his toy plasma gun hanging on the belt. A smart boy is growing! Just like his father. Shuffle one or both Nebula Discovered! cards to the Domination deck. When a Villain draws Nebula Discovered! card from the deck, draw a Nebula card randomly from the Nebula pack of cards. Put three Asteroid-proof tokens near it. While the Nebula card is in game, each Villain may launch Asteroids into the Nebula – instead of targeting other Villains. When an Asteroid hits the Nebula, the Villain who has launched it gets exactly what is printed on the Nebula card. Then the Villain discards the Asteroid and removes one of the Asteroid-proof tokens placed near the Nebula. If it was the last remaining Asteroid-proof token, the Nebula card also goes to the discard pile. A Villain may send a charged Asteroid into a Nebula as well. Such an Asteroid smashes the Nebula into pieces after executing its effect. Why do so? To prevent other Villains from getting benefits from that Nebula, of course! —description from the publisher
Supervillain: This Galaxy Is Mine! – Nebula Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supervillain: This Galaxy Is Mine! – Nebula Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supervillain: This Galaxy Is Mine! – Nebula Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supervillain: This Galaxy Is Mine! – Nebula Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supervillain: This Galaxy Is Mine! – Nebula Expansion belongs to these categories: Card Game, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supervillain: This Galaxy Is Mine! – Nebula Expansion are: Anton Lozovskiy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supervillain: This Galaxy Is Mine! – Nebula Expansion as an expansion for Supervillain: This Galaxy Is Mine!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supervillain: This Galaxy Is Mine! to use it. Check that your edition of Supervillain: This Galaxy Is Mine! is compatible, as some expansions were revised between editions.