Supremacy: Warlords and Pirates of the Neutral Zones
BGG rating
6.3

Expansion for Supremacy: The Game of the Superpowers

Supremacy: Warlords and Pirates of the Neutral Zones

1987

Rules assistance for Supremacy: Warlords and Pirates of the Neutral Zones

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 10 min
  • 12+
  • Complexity 2.2/5

Rules assistant for Supremacy: Warlords and Pirates of the Neutral Zones

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supremacy: Warlords and Pirates of the Neutral Zones is an expansion for Supremacy: The Game of the Superpowers released in 1987 10 minutes per game and ages 12 and up. It was designed by Robert J. Simpson.

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About the game

Gives the countries unoccupied by the starting players a fighting chance. Also creates a source of income for the superpowers by giving them a market to sell their weapons. Expands: Supremacy: The Game of the Superpowers Expanded by: Supremacy: Boomers – Warlords and Pirates Blister Pack Supremacy: Tanks – Warlords and Pirates Blister Pack

Publishers

  • Descartes Editeur
  • Supremacy Games

Questions and answers

The listed playing time for Supremacy: Warlords and Pirates of the Neutral Zones is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.