
- BGG rank
- BGG #7
- BGG rating
- 8.6
Twilight Imperium: Fourth Edition
- 3–6 players
- 240–480 min
- Complexity 4.4/5
- 2017

Expansion for Supremacy: The Game of the Superpowers
1987
Rules assistance for Supremacy: Warlords and Pirates of the Neutral Zones
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Supremacy: Warlords and Pirates of the Neutral Zones is an expansion for Supremacy: The Game of the Superpowers released in 1987 10 minutes per game and ages 12 and up. It was designed by Robert J. Simpson.
Gives the countries unoccupied by the starting players a fighting chance. Also creates a source of income for the superpowers by giving them a market to sell their weapons. Expands: Supremacy: The Game of the Superpowers Expanded by: Supremacy: Boomers – Warlords and Pirates Blister Pack Supremacy: Tanks – Warlords and Pirates Blister Pack
The listed playing time for Supremacy: Warlords and Pirates of the Neutral Zones is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supremacy: Warlords and Pirates of the Neutral Zones for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supremacy: Warlords and Pirates of the Neutral Zones has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supremacy: Warlords and Pirates of the Neutral Zones belongs to these categories: Economic, Wargame, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Supremacy: Warlords and Pirates of the Neutral Zones and want something comparable for your next game night.
The credited designers of Supremacy: Warlords and Pirates of the Neutral Zones are: Robert J. Simpson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supremacy: Warlords and Pirates of the Neutral Zones as an expansion for Supremacy: The Game of the Superpowers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supremacy: The Game of the Superpowers to use it. Check that your edition of Supremacy: The Game of the Superpowers is compatible, as some expansions were revised between editions.