
- BGG rank
- BGG #26,094
- BGG rating
- 5.7
Свинтус Зомби (Swintus Zombie)
- 2–10 players
- 15–20 min
- Complexity 1.3/5
- 2015

2011
Rules assistance for Swintus 2.0
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Swintus 2.0 is a board game released in 2011 for 2–10 players, 15–20 minutes per game, and ages 6 and up. It was designed by Timofey Bokarev and its main mechanics are Hand Management, Take That, and Lose a Turn.
From publisher: "Svintus 2.0. More animals – more fun!" is a variation of the best-selling Russian card game Svintus. Now there are more cards, more animals, and even more fun. The object of the game is very simple – you need to get rid of all your cards. However, you can achieve this goal in any number of different ways. Confuse your opponents with Prescriptions, control their every move with Etiquette, break them down with a Challenge to a card duel, or make a fool of them with a Performance card. The game is completely compatible with the original version, meaning that you can play a classic game of Svintus by removing certain types of cards. The new version introduces 3 new types of cards: - Etiquette Cards (Snake Behavior) allow you to give cards to those opponents who have behaved a certain way during the game. - Performance Cards (Show Business Parrot) force your opponent to entertain other players with their talents. - Challenge Cards (Dog-like Aggression) give you an opportunity to intimidate other players. The game set concept allows the deck to be tailored using different types of cards to best fit the group of players and their prevailing mood. Svintus 2.0 is an easy-to-learn, fun-to-play card game with stylish illustrations and topical humor. Svintus 2.0 is the advanced version of the popular card game Crazy Eights for 2-10 players playable in 15 to 20 minutes. Re-implements: Свинтус (Svintus)
Swintus 2.0 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Swintus 2.0 is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Swintus 2.0 for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Swintus 2.0 has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Swintus 2.0 belongs to these categories: Card Game, Animals, and Number. Its main mechanics are Hand Management, Take That, and Lose a Turn. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Swintus 2.0 are: Timofey Bokarev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Swintus 2.0 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.