Switching Tracks
BGG rank
BGG #12,606
BGG rating
6.5

Switching Tracks

2015

Rules assistance for Switching Tracks

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 10+
  • Complexity 2.4/5

For 2 players

Rules assistant for Switching Tracks

What would you like to know?

Answers come from the official rulebook, with the page to check.

Switching Tracks is a board game released in 2015 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Kris Gould and its main mechanics are Variable Player Powers, Point to Point Movement, and Network and Route Building.

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About the game

Switching Tracks is a pick-up-and-deliver style train game. The board shows railroad tracks and cities in the United States, with switch tiles at intersections, which can be changed to allow the trains to follow a different route. Goods are picked up in cities along the way and can be delivered to cities of the same color as the goods. You can upgrade your train to go faster or to carry more goods, or you can get more switchmen in order to be able to change more switches before you run your train. Offices can grant you special abilities during the game. Delivered goods are used to fulfill contracts. The first to fill five contracts wins the game.

Questions and answers

Switching Tracks supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.