
- BGG rank
- BGG #1,131
- BGG rating
- 6.7
Spyfall
- 3–8 players
- 15 min
- Complexity 1.2/5
- 2014

2021
Rules assistance for S.Y.N.C. Discovery
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
S.Y.N.C. Discovery is a board game released in 2021 for 2–5 players, 10–30 minutes per game, and ages 8 and up. It was designed by Alexandr Ushan and its main mechanics are Simultaneous Action Selection, Cooperative Game, and Communication Limits.
S.Y.N.C. is the cooperative game where players choose the character (phantom) cards that are best linked with the available sets of associations. The trick is that the players are not allowed to communicate with each other before they make up their choice and to win the round all of the players need to pick one and only one character from the available pool. The difficulty grows with each round as the pool of the characters to choose from is increasing. The objective of the game is to gather members of the space expedition among the phantoms of the past (historical personalities) and phantoms from the imaginary world (fictional characters). Players need to choose only one phantom card, that is best linked with the generated association key-cards. Each player makes the choice secretly, without discussion with the team. To win the round, all players must unanimously point at the same phantom. To win the game the players must win 5 rounds within maximum of 9 attempts. S.Y.N.C. legend S.Y.N.C. (Synchronizing Neuro-Connector) is a super-computer that allowed humanity to establish contacts with the new worlds using the power of synchronizing minds. It has become possible to teleport phantom messengers of the Earth from the past or from the mysterious dimension of fantasies to the distant corners of the Universe. The experiment requires a group of people who can use S.Y.N.C. technology to assemble an expedition of five phantoms and send them to discover new space horizons. But be careful as five unsuccessful sessions will reboot the system and you will have to start all over again. The key to the success of the mission is the unity of thoughts and feelings of the participants. Synchronize with each other and discover the power of the collective mind as you connect via S.Y.N.C. S.Y.N.C. DISCOVERY is the 1st game in the S.Y.N.C. family and very soon there will be new modules available including traitor expansion, campaign expansion, new phantom card sets and new assoication key-cards sets. Stay tuned :)
S.Y.N.C. Discovery supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for S.Y.N.C. Discovery is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists S.Y.N.C. Discovery for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
S.Y.N.C. Discovery has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
S.Y.N.C. Discovery belongs to these categories: Party Game, Deduction, and Science Fiction. Its main mechanics are Simultaneous Action Selection, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of S.Y.N.C. Discovery are: Alexandr Ushan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists S.Y.N.C. Discovery as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.