
- BGG rank
- BGG #6,147
- BGG rating
- 6.6
Touria
- 2–4 players
- 45–60 min
- Complexity 1.9/5
- 2016

2006
Rules assistance for T-Rex greift an!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
T-Rex greift an! is a board game released in 2006 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Inka Brand and Markus Brand and its main mechanics are Dice Rolling, Pick-up and Deliver, and Stock Holding.
Game description from the publisher: For more than 150 million years, dinosaurs were the absolute rulers of the earth! With T-Rex greift an! – first published as Das große Dinosaurier-spiel – the dinosaurs come back to life once more! As dinosaurs roaming the countryside in search of food, players hunt for other dinosaurs and their provisions. Only someone who collects enough food and lays enough eggs can survive long term. Players need to be particularly careful when a T-Rex attacks and wants to destroy your precious eggs. Then a bubbling volcano might throw lava blocks about and block your escape routes to safety.
T-Rex greift an! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for T-Rex greift an! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists T-Rex greift an! for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
T-Rex greift an! has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
T-Rex greift an! belongs to these categories: Fantasy, Animals, and Adventure. Its main mechanics are Dice Rolling, Pick-up and Deliver, and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of T-Rex greift an! are: Inka Brand and Markus Brand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists T-Rex greift an! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.