
- BGG rank
- BGG #5,143
- BGG rating
- 6.5
The Island of El Dorado
- 2–4 players
- 25–80 min
- Complexity 1.8/5
- 2018

2017
Rules assistance for Tadmor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tadmor is a board game released in 2017 for 2–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Gianluca Piacentini and its main mechanics are Set Collection, Trading, and Action Queue.
Tadmor is an intense worker placement game about epic journeys, trading and personal prestige across the dangerous and endless caravan routes of the Syrian Desert. Players take the role of rich merchants based in Tadmor (also known as Palmyra). They will increase in power and prestige by expanding their trading routes and by contributing to the political and religious life of the city. In the game, a merchant’s success is measured in Prestige Points. The winning merchant is the one who scores the most Prestige at the end of the game. Each player has a number of Camels and Ships that can be sent to different locations on the board to collect wood, stones, marble or gold and use these resources, in turn, to acquire rare goods, fulfil specific missions presented by the King or build the city temple or the tower. Each development line has its own advantages and drawbacks: the Tower provides prestige points during the game and can boost your scoring significantly but it is highly competitive. Also, the more Tower levels you build the higher the building costs. Acquiring Rare goods is key to get more ships which are the main way to collect resources but you must time your purchases very well to get the different sets of goods that can boost your final scoring. King’s Missions are very versatile: they are worth a good number of prestige points at game end but also carry a one-off benefit that can result crucial at a certain points in the game. Finally, building the Temple is a slow way of adding prestige points but can give you a dramatic boost when you manage to complete its construction in full. Growing your trading enterprise and your prestige does not make you immune from danger. Marauders sweep the Syrian Desert plains or sail along the coast to intercept and rob your peaceful merchants. You will have to use all your intuition to spot which region they will attack and avoid placing your Camels and Ships there or these will be lost! Different strategies can be built by acquiring improvements that let you excel on specific areas of the game. The wide range of improvements available and the fact that the mix changes at every game ensures that no play session is the same.
Tadmor supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tadmor is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tadmor for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tadmor has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tadmor belongs to these categories: Ancient and Arabian. Its main mechanics are Set Collection, Trading, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tadmor are: Gianluca Piacentini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tadmor as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.