
- BGG rank
- BGG #28,624
- BGG rating
- 5.2
Carmarace
- 2–6 players
- 90 min
- Complexity 2.6/5
- 2014

2025
Rules assistance for TAH WARS: Dice Tower Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
TAH WARS: Dice Tower Game is a board game released in 2025 for 1–6 players, 30–190 minutes per game, and ages 8 and up. It was designed by Luca Vince Caltabiano and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.
Far away and long ago, an asteroid slammed into the planet TAH. It brought death, and changed the world for the descendants of those who survived. Remnants of the ancient impact are found as seams of purple crystal imbedded within the strata of native stones. This crystal, called Neonite, possesses mystic properties. Properly harnessed Neonite can levitate objects of unlimited mass and size. Kings, and warlords, revolutionaries and despots seek out neonite, each seeking absolute control of their people and their rivals. Massing their armies in huge flying castles, they push the borders of their realms, expanding into the territory of their enemies at the vanguard of ruthless armies. Take control of one of 6 Races and use your flying castle to send out farmers, miners, and armies to prove that you are the rightful ruler of TAH. Gather resources, complete quests, and buy stronger armies. Rotate and move your castle (Dice Tower) on one of 4 different maps. Align your dice tower chute with an opponent’s dice tower and deploy your armies (dice) to attack their defenses. Earn 5 Crowns before any other player to win the game, and rule TAH, until the next War. Can you defeat your enemies and secure your title as ruler of TAH? —description from the publisher
TAH WARS: Dice Tower Game supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for TAH WARS: Dice Tower Game is 30–190 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists TAH WARS: Dice Tower Game for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
TAH WARS: Dice Tower Game has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
TAH WARS: Dice Tower Game belongs to these categories: Fantasy, Wargame, and Dice. Its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of TAH WARS: Dice Tower Game are: Luca Vince Caltabiano. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists TAH WARS: Dice Tower Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.