
- BGG rank
- BGG #913
- BGG rating
- 7.1
Finca
- 2–5 players
- 45 min
- Complexity 2.1/5
- 2009

1995
Rules assistance for Tahiti
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Tahiti is a board game released in 1995 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Ralf zur Linde and Ralf E. Kahlert and its main mechanics are Auction / Bidding.
A quirky auction game played on a delightfully eye-catching roll-up board with large colored marbles and stylized wooden sailboats. The colored marbles are designated "pearls," and you buy spots for them on the board in two steps, taken in either order: First (or second), buy a pearl of a particular color. Second (or first), buy the right to place it in a row or column labeled with a particular letter. There's an auction on each player's turn where one choice in both these possibilities goes on sale at the same time. So, perhaps the auction is for B, or a blue pearl. If you win the auction and you've already got a pearl, you immediately have to choose a spot for it somewhere in row or column B; if you've already got your letter bought, you get the blue pearl and immediately choose a spot for it; if you've got neither, you can take either one and await getting the other in a later auction. Ultimately your scores are determined by how many pearls of the same color are clustered together and the number of empty spaces surrounding the cluster, and whether you have more pearls than anyone else in the cluster. Tahiti is an excellent choice if you enjoy auctions, area majorities, and that "Acquire" kind of feeling you get from watching squares fill in and grow into scoring groups.
Tahiti supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tahiti is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tahiti for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tahiti has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Tahiti are Auction / Bidding. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Tahiti and want something comparable.
The credited designers of Tahiti are: Ralf zur Linde and Ralf E. Kahlert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tahiti as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.