Takamatsu
BGG rank
BGG #16,440
BGG rating
6.2

Takamatsu

2014

Rules assistance for Takamatsu

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30 min
  • 10+
  • Complexity 1.7/5

For 2 players

Rules assistant for Takamatsu

What would you like to know?

Answers come from the official rulebook, with the page to check.

Takamatsu is a board game released in 2014 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Martin Schlegel and its main mechanics are Action Queue and Worker Placement.

Expansions

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About the game

Excitement in the capital: Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing Daimyos direct their Samurai through the palace following some simple rules and quickly see that they can use the Samurai of the other Daimyos for their purposes. An exciting interwoven competition - with unexpected surpises. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)

Categories

Publishers

  • Mücke Spiele

Questions and answers

Takamatsu supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.