
- BGG rank
- BGG #2,542
- BGG rating
- 6.6
Take it Easy!
- 1–8 players
- 20 min
- Complexity 1.5/5
- 1983

2009
Rules assistance for Take it Higher!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take it Higher! is a board game released in 2009 for 1–6 players and 25 minutes per game. It was designed by Reiner Knizia and Peter Burley and its main mechanics are Tile Placement.
Take it Higher! takes "Take it Easy!" as a basis and adds three new elements. First of all, the tiles are octagonal, with four scoring lines running through them (instead of three). Secondly, the center of the tiles are either silver or gold giving you additional bonus points once you score a colored line where all the tile centers are silver or gold (9/10 bonus points per tile). Finally, when you complete a colored line, you might be able to put a rocket ship of the corresponding color on the tile you just placed. These rockets are available from the start of the game on numbered circles on the individual playing boards. At the end of the game you will receive bonus points for the highest empty space that has no rocket ships lower than it.
Take it Higher! supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take it Higher! is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Take it Higher! has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take it Higher! belongs to these categories: Abstract Strategy, Science Fiction, and Space Exploration. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take it Higher! are: Reiner Knizia and Peter Burley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take it Higher! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.