
- BGG rank
- BGG #6,922
- BGG rating
- 6.3
Dread Curse
- 3–8 players
- 30 min
- Complexity 1.8/5
- 2013

Rules assistance for Take the Gold
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take the Gold is a board game released in 2017 for 2–6 players, 5–15 minutes per game, and ages 8 and up. It was designed by Ali Hajighafouri and its main mechanics are Take That and Memory.
Take the Gold is a 2-6 player draw-and-play light bluffing card game that can be learned in under two minutes. Players try to be the first to collect four gold coins by using pirates to steal coins from other players. Officers can be called in to stop the pirates, but be prepared for The Kraken who could wipe out everything they have! Games are quick paced and play in less than ten minutes.
Take the Gold supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take the Gold is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take the Gold for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take the Gold has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take the Gold belongs to these categories: Card Game, Animals, and Bluffing. Its main mechanics are Take That and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take the Gold are: Ali Hajighafouri. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take the Gold as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.