
- BGG rank
- BGG #6,597
- BGG rating
- 6.6
La Marche du Crabe
- 2 players
- 10–15 min
- Complexity 1.6/5
- 2020

Rules assistance for Take Time: Mirage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take Time: Mirage is an expansion for Take Time released in 2026 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Julien Prothière and Alexi Piovesan and its main mechanics are Deduction, Cooperative Game, and Communication Limits.
Time continues to play its tricks on you, this time summoning the Sand Bird, an elusive creature born from a single moment frozen in time. To catch a glimpse of it, you must team up and take control of time itself! Expand your cooperative Take time adventure with Mirage, featuring new clocks with unique mechanics and a completely new thematic addition to the universe, along with a module to allow even further replay using the clocks from the base game. Can you master time again, before it slips from your grasp once more? —description from the publisher
Take Time: Mirage supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take Time: Mirage is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take Time: Mirage for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take Time: Mirage has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take Time: Mirage belongs to these categories: Card Game, Puzzle, and Expansion for Base-game. Its main mechanics are Deduction, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take Time: Mirage are: Julien Prothière and Alexi Piovesan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take Time: Mirage as an expansion for Take Time. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Take Time to use it. Check that your edition of Take Time is compatible, as some expansions were revised between editions.