
- BGG rank
- BGG #3,031
- BGG rating
- 7.0
MonsDRAWsity
- 3–8 players
- 5–30 min
- Complexity 1.1/5
- 2020

2019
Rules assistance for Tattoo Stories
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tattoo Stories is a board game released in 2019 for 4–6 players, 15–30 minutes per game, and ages 12 and up. It was designed by Eric Slauson and its main mechanics are Role Playing, Line Drawing, and Voting.
Tattoo Stories is a drawing party game in which your art skills don’t matter. In a series of quick-paced tattoo competitions, win the most points by making up tattoos and telling the best stories. Compete to get your tattoo and story selected. The game includes lots of fun, creative prompts — i.e., tattoo elements — to help you design the best tattoo. Each player has a dry erase board and marker on which to draw their tattoos. The "customer" chooses five cards, containing tattoo elements that should be included in their tattoo, then the "tattoo artists" have three minutes to ask the customer questions and create their tattoo. After the three minutes are up, each player reveals their tattoo to the group and pitches their tattoo to the customer. The customer awards each individual element card to the person who used it best/most creatively. The player with the most cards after every player has drawn twice wins.
Tattoo Stories supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tattoo Stories is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tattoo Stories for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tattoo Stories has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tattoo Stories belongs to these categories: Party Game. Its main mechanics are Role Playing, Line Drawing, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tattoo Stories are: Eric Slauson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tattoo Stories as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.