
- BGG rank
- BGG #2,649
- BGG rating
- 7.2
Marvel Dice Masters: Age of Ultron
- 2 players
- 60 min
- Complexity 2.4/5
- 2015

2016
Rules assistance for Teenage Mutant Ninja Turtles Dice Masters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Teenage Mutant Ninja Turtles Dice Masters is a board game released in 2016 for 2–4 players, 30 minutes per game, and ages 14 and up. It was designed by Mike Elliott and Eric M. Lang and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.
Teenage Mutant Ninja Turtles Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the Teenage Mutant Ninja Turtles (TMNT) universe. Unlike other Dice Masters sets, TMNT Dice Masters is sold in as a contained set that gives you all the dice and cards that you need to play. This is the first Dice Masters set that is sold as a contained set without the possibility to expand it with boosters. In the game, each player brings a set of dice to the table; these form the player's team, from which only they can purchase dice. In addition, each player brings two basic action cards, which are placed in the center of the table; both players can purchase them. During a turn, a player draws and rolls a number of their dice, purchases additional dice, and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life. TMNT Dice Masters is one of several planned Dice Masters games, all of which can be intermixed (or played alone).
Teenage Mutant Ninja Turtles Dice Masters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Teenage Mutant Ninja Turtles Dice Masters is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Teenage Mutant Ninja Turtles Dice Masters for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Teenage Mutant Ninja Turtles Dice Masters has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Teenage Mutant Ninja Turtles Dice Masters belongs to these categories: Fighting, Animals, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Teenage Mutant Ninja Turtles Dice Masters are: Mike Elliott and Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Teenage Mutant Ninja Turtles Dice Masters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.