
- BGG rank
- BGG #12,045
- BGG rating
- 7.7
Altera
- 1–4 players
- 60–120 min
- Complexity 3.0/5
- 2027

Rules assistance for Tend: Cellar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tend: Cellar is an expansion for Tend released in 2027 for 1–6 players, 60–90 minutes per game, and ages 14 and up. It was designed by Max Anderson, Austin Harrison, Zac Dixon, and Toby Sarnelle and its main mechanics are Simultaneous Action Selection, Paper-and-Pencil, and Grid Coverage.
The Cellar Expansion transforms Tend into a three-game mini-campaign, with players developing their homesteads across multiple games instead of starting completely fresh each time. Each player gains a Cellar Sheet that carries forward each game. Unlocking Artisan Equipment allows players to age and refine goods into more valuable Artisan Goods, while Storage provides starting resources for jumpstarting subsequent games. In addition to using these new goods as Artisan Goods in their Cargo Manifest, players can also place them in the new Market Stall. Completing columns and rows in the Market Stall can lead to huge point bonuses at the end of the campaign. Players still earn victory points each game for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. At the end of the third game, the player with the most victory points from each game and their Market Stall wins the campaign. —description from the publisher
Tend: Cellar supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tend: Cellar is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tend: Cellar for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tend: Cellar belongs to these categories: Animals, Farming, and Science Fiction. Its main mechanics are Simultaneous Action Selection, Paper-and-Pencil, and Grid Coverage. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tend: Cellar are: Max Anderson, Austin Harrison, Zac Dixon, and Toby Sarnelle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tend: Cellar as an expansion for Tend. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tend to use it. Check that your edition of Tend is compatible, as some expansions were revised between editions.